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Last scan: Jan 7th 12:20:00 CET    Last processed: Jan 7th 01:59:59 CET
We now keep track of 42,717,481 players on 289,768 servers. Switch to AGS look.
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The CLQ FAQ (Frequently Asked Questions)

How can I join?

There is no need to join. We automatically keep track of 42,717,481 players on 289,928 servers.

How can I give feedback or ask questions?

You can use this forum for that.

Why does the game not start if I click on a server address?

There can be several reasons for that. First of all the game has to be installed on your PC. Second for some games (e.g. Unreal Tournament 3) you need an extra piece of software to be able to start the game from your web browser. You can find some more information on this here.

How often do you refresh the statistics?

Live statistics are updated once every few minutes. Player statistics are updated once every 24 hours. Individual player ranking is determined for every week for all game servers on the planet.

Does the site see everything? Can it be some stats are missing?

Since servers are scanned once every few minutes we do not see everything. We might just have missed one of your magnificent moments. Since the same applies to all players and a lot of statistics are collected in the end you still get a reasonably fair ranking. Except perhaps for people who play very few minutes.

Some servers are blacklisted, what does that mean?

We have a blacklist of servers to keep our statistics accurate. Examples of servers which are blacklisted are single servers pretending to be multiple servers and servers which have large amounts of (hard to detect) virtual players (bots). This does not mean there is anything wrong with those servers, but it does mean we ignore them for our statistics.

Examples of servers we ignore are the virtual -=Thunder=-CTF Quake 3 servers, the EuroServer COD4 servers, the csGamer.com Counter-Strike servers, the ASD und Zuckerl Enemy Territory: Quake Wars servers and the You Knows It! UT2004 servers. If we missed something, please let us know.

How does the server, speed, top and PPH ranking work?

All ranking is week based. So what happened last week determines the official rank during the current week.

Server ranking is based on server popularity (how much people play there). A lot is done to eliminate bots and only look at real humans.

Speed ranking is the classic CLQ ranking method. It is based on determining someones peak performance. Getting as much points as possible in as little time as possible.

Top ranking is based on the ability of players to get more points than the rest. The more players you defeat (are below you on the list during the game) the higher you will rank. Just like speed ranking it is based on peak performance so losing a few games or entering in the middle of the game has no disadvantages.

PPH ranking stands for points per hour and is based on the total number of points and played minutes in a week. So people who chat a lot will never get a high PPH rank, since overall performance determines your PPH rank. PPH is only determined for players who played at least 30 minutes.

What is the technology behind this site?

Everything is running on 1 single CPU server with 2 SATA drives and 3 GB of RAM. Software used is Linux, Apache, MySQL, PHP, QTracker, Gslist and Qstat. To keep the more than 1,000,000 database tables needed for this up to date a custom storage system has been created based on a combination of superscalar processing, hashing, caching, data compression and data transformation. More details about this (a lot of details actually) can be found here. We are still using the amazing Qstat software made by Steve Jankowski to actually scan all the game servers. Without Qstat this site would not be possible. Everything else is brand new since the new CLQ uses Open Source technology where the classic CLQ used Microsoft technology. Also new are Gslist by Luigi Auriemma and Qtracker by Ronald E. Mercer which are used to locate new game servers.

Why two sites, TheCLQ.com and AllGameServers.com?

Happened to have these 2 domains and it also allows to use both the 1998 classic dark The CLQ design and the 2009 modern clean All Game Servers design. This way everyone can choose what design they prefer. For those interested, the old homepage and the old opening screen made by Mark H. are still available.

Who is behind all this?

This site is made by Nico "BattleMode" de Vries. The original CLQ site was made with help from UCC, T. "MAJOR PUNKatron[CYBA]" Boersma and Mark "Painless[pd]" H. The new The CLQ / All Game Servers site is made with a lot of useful input from the BBS and Titan online gaming communities and from Nico's colleagues from OpenIMS / OSICT.


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Copyright © 2009 Nico "BattleMode" de Vries, all rights reserved.